Practical Learning for Action & Networking via an Educational Tool, Inspiring Study of Environment
“Planetbook Game” is a methodology developed and successfully implemented across Greece by KEAN, aiming at raising young's people environmental awareness at local, regional, national and global level alike, the idea of “PLANETISE” project is to transfer, further develop and implement an adapted and enriched version of the “Planetbook Game” to youth groups and realize activities in 6 European countries.
An innovative educational board game about the environment and climate change, it is also presented in a floor version, as well as a digital version. The “Planetbook game” contains 700 questions of encyclopedic knowledge about environmental issues of our planet and international NGOs that are concerned with its protection, as well as Nature’s four basic elements that define the climate of the planet (earth, air, water and fire). This educational game that aims to save the earth evolves around a tree: as the players advance in the game and climb up the tree, the world becomes a better and greener place.
Planetbook game has been distributed to over 700 schools in Greece and has reached 26,000 pupils since it was initiated in 2008. There is also a US version of the game that was developed in 2010, and implemented with notable results on a small scale in Greek schools in the US.
Given the success of “Planetbook Game”, “PLANETISE” seeks to transfer this innovation and good practice to other EU countries, featuring an added component of pedagogical guidelines for youth organizations active in the field of environment, youth, sustainability, energy, etc.
The creation of a complementary E-platform will also be an extra element. In addition, the new project will also feature an Online Network Community for youth organizations, developing an online community for further learning and exchanges on environmental challenges in partner countries.
In addition, the training workshops with youth leaders that will take place in partner countries will also be provided as webinars, with a view to strengthen the impact of the project across Europe, through the E-platform.
The present project proposes to bring a tried and successfully tested educational game to other countries, where there is an identified need for innovative methodologies concerning the environment, revising and enriching the tool to match the target group of youth, while adapting it to different national settings.
Nearly 300 persons will be directly targeted through “PLANETISE” project activities, namely through focus groups, workshops, small – scale training sessions, national dissemination events and “Planetbook Europe” community. The main project outcome will be the edition of the revised Planetbook game in National Level and the creation of the edition of Planetbook game in International Level (in English).
The consortium of partners has substantial expertise in the fields of inclusive education, sustainable development, environmental education and non-formal education, as well as social networking and e-learning.
Ataturk University, constitutes an Institution of Higher Education - Public body which provides to university students and teaching staff international experience in training and research, helps incoming foreign students and scientists in order to contribute to the development of the regional policy in the field of youth in Turkey and has the ability to transfer valuable knowledge to youth organizations and other institutions active in the fields of Youth, Education & Environment.
Ordu University, which constitutes an Institution of Higher Education - Public body that offers expertise in the fields of Education and Research, is able to use this initiative as an educational tool for youth through its educational programs.
The non profit making cultural organization "Modavi Federazione provinciale di Napoli Onlus" is active in the field of Education and Culture through partnerships with Universities, Schools and other Educational Institutions.
Asociatia pentru Tineret SAKURA constitutes a non-profit organization that is engaged in Educational and Cultural activities and has gained significant experience in the creation, coordination and implementation of educationa, cultural and environmental projects and in the creation and implementation innovative educational tool.
Associação Socio-Cultural Alternativas Jovens ASCAJ, as a non-profit organization is developing several activities in the non-formal education for children and adults with its main goal is to promote social inclusion aimed at children and young people aged between 6 and 24 in the field of environmental education, culture and human rights.
The youth Non Governmental Organization "JUGEND- & KULTURPROJEKT E.V." is active in the field of Environmental Education and consists of youth workers and disposes significant experience in formal and non formal education through the implementation of European projects.